Scores are higher in virtual reality than with a real bow
1 study · 22 archers measured
The summary today
There is a single comparison, and it points this way: 22 students at the end of a 14-week archery course scored 86.9 points over ten arrows at 18 metres in virtual reality against 78.8 with a real bow, a clear difference (p < 0.001) in a design where each person acts as their own control and the order of the two sessions is balanced. In the same study real shooting is rated harder and more tiring, and heart rate rises more, by 32.5 per cent over rest against 17.5, so the authors read the higher score as the sign of an easier simulation, not of better shooting. The result applies to novice archers and to a single virtual reality system; nobody has measured it in trained archers, and nobody has checked whether training in the headset moves the score with a bow.
Also phrased as: "virtual reality archery"; "archery simulator"; "headset archery score"; "training with virtual reality"; "virtual bow versus real bow"
In practice
With headsets spreading, archers hear that virtual reality is enough to train shooting, and simulator scores get set beside range scores as if they were on the same scale.
Evidence
-
2024
For Archers Published later
22 university students, 14 men and 8 women, at the end of a 14-week archery course begun with no experience at all: 10 arrows at 18 metres at an 80-centimetre target face with a bow and 10 in virtual reality with a headset and controllers, in an order balanced across participants. In virtual reality the score is 86.86 ± 4.83 against 78.81 ± 6.43 with the real bow (t = 7.60, p < 0.001), about eight points more over ten arrows.
Comparison of Heart Rate Variability Psychological Responses and Performance in Virtual and Real Archery · Nihal Dal, Serdar Tok, İlker Balıkçı, Said Enes Yılmaz, Erdal Binboğa
-
2024
Context Archers Published later
In the same study real shooting is rated harder (5.43 against 4.00 on a 10-centimetre visual scale, p = 0.01) and more tiring (4.86 against 2.90, p < 0.01), while anxiety and confidence before the session do not change (4.76 against 4.76; 7.62 against 7.90). Heart rate rises by 32.5 per cent over rest with the bow and by 17.5 in the headset. The authors read the higher score and the lower effort as signs of a simulation less faithful to real shooting, not of a better archer.
Comparison of Heart Rate Variability Psychological Responses and Performance in Virtual and Real Archery · Nihal Dal, Serdar Tok, İlker Balıkçı, Said Enes Yılmaz, Erdal Binboğa
Status history
- 2024 Reported The only study has twenty-two students, at the end of a 14-week course begun with no experience, shoot in both conditions in balanced order: 86.86 points over ten arrows at eighteen metres in virtual reality against 78.81 with a real bow (p < 0.001). Real shooting is also rated harder and more tiring. The design is suitable, because each participant acts as their own control, but it is a single study and only on beginners: reported.
Related
Related articles
- Biofeedback and neurofeedback for archers: what changes in the signal and what in the scoreWhat studies show on neurofeedback, heart rate biofeedback, computer training and headsets for archers: the trained signal changes, the score far less.
- The future of archery: technology, research, evolutionWhat has already been measured about technology in archery: virtual reality, sensors, video, the quiet eye, camera scoring and shooting machines.
Research lines
Cite
Campagna, M. (2026). Scores are higher in virtual reality than with a real bow (Version 1). In Evidence Registry. Retrieved 16 October 2026, from https://matteocampagna.com/en/registry/technique/virtual-reality-archery-scores
@misc{campagna2026_realtavirtualepunteggio,
author = {Campagna, Matteo},
title = {Scores are higher in virtual reality than with a real bow},
year = {2026},
howpublished = {Evidence Registry, matteocampagna.com},
url = {https://matteocampagna.com/en/registry/technique/virtual-reality-archery-scores},
note = {Version 1; accessed 2026-10-16}
}
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