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<title>Imagery guided by virtual reality improves shooting more than video-guided imagery · What changed</title>
<link>https://matteocampagna.com/en/registry/mind/virtual-reality-guided-imagery</link>
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<description>Changes to this claim in Matteo Campagna's evidence registry: its status, its year-by-year history, revisions of the page.</description>
<language>en-gb</language>
<item><title>Claim page revised, version 2</title><link>https://matteocampagna.com/en/registry/mind/virtual-reality-guided-imagery</link><description>The comparison has been made once, in Turkey, in thirty-four athletes from precision sports: fourteen curlers, thirteen bowlers and only seven archers, randomly split into three groups for four weeks. One group watched a first-person video of a successful shot on a laptop and then imagined it; a second did the same, watching the 360-degree version of the same video in a headset; and the third watched entertaining videos about their own sport. The headset group goes from 4.68 to 7.33 on a scale from 0 to 10, the video group from 5.21 to 6.60 and the control group from 5.06 to 5.37: the headset group pulls away from the other two from the second week, while the video group pulls away from the control only in the fourth, and at the end the headset group is still ahead of the video group by 1.27 points of improvement (p = 0.002). Three things hold the reading back. The results are not broken down by sport, and the archers number two or three per group, with a task of five shots at 30 metres on a 30-centimetre square, a long way from competition. The headset group started from the lowest mean, and part of its recovery may be regression towards the mean. Finally, the ability to imagine the movement, measured with a questionnaire, grows by a similar amount with the video and with the headset, so the advantage in scores cannot be put down to a greater gain in imagery ability, at least as that questionnaire measures it. With seven archers out of thirty-four and the data not separated, the claim rests on athletes from other sports.</description><guid isPermaLink="false">claim:realta-virtuale-immaginazione-guidata:revision:2026-03-13:2</guid><pubDate>Fri, 13 Mar 2026 08:00:00 GMT</pubDate></item>
<item><title>"Imagery guided by virtual reality improves shooting more than video-guided imagery" added to the registry as Transferred</title><link>https://matteocampagna.com/en/registry/mind/virtual-reality-guided-imagery</link><guid isPermaLink="false">claim:realta-virtuale-immaginazione-guidata:new_claim:2026-01-16:trasferito</guid><pubDate>Fri, 16 Jan 2026 08:00:00 GMT</pubDate></item>
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